﻿using UnityEngine;

public static partial class Const
{
    public static class Tags
    {
        public const string Player = "Player";
    }

    public static class Sound
    {
        public const string BtnClick = "btn1";
    }

    public static class LayerName
    {
        /// <summary>
        /// 角色
        /// </summary>
        public const string Player = "Player";        
    }

    public static class PlayerPrefsKey
    {
        public const string Level = "Level_";
        public const string ChallengeLv = "ChallengeLv_";
    }

    public static class TimerConfig
    {
        /// <summary>
        /// 游戏胜利打开结算界面的延迟时间
        /// </summary>
        public const float Delay_ToSettlement = 3.5f;

    }

}